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Skyrim

  • Participate at a ball in an enchanted manor.

  • Work you're way through the building to get to the master of festivities.

  • Project completed in 2 weeks.

What I Did :

LAYOUT - Stealth

GEGOUT-STOVER_Louis_TP2_Skyrim_Niveau_Stealth.png

LAYOUT - Loud

GEGOUT-STOVER_Louis_TP2_Skyrim_Niveau_Combat.png

LAYOUT - Dialogue

GEGOUT-STOVER_Louis_TP2_Skyrim_Niveau_Dialogue.png

Intentions :

  • 3 Different Approaches --> Like most Immersiv Sims, this level was designed around three different gameplays ; Combat, Infiltration and Dialogue.

  • A Sorcerer's Manor --> A nobility ball located inside an enchanted manor, teeming with magic and strange devices.

  • A Changing Environment --> Depending on if, when or how the player gets the resident mage's guards hostile, the environment around them as well as the encounters will change.

GAME FLOW :

  • The mission starts in a small entry hall where your companion Delphine where she will explain to you the context of the mission as well as differrent approaches offered to the player.

  • Your objective is to defeat the master of the manor, a strong magician not yet hostile to you.

  • Two zones are first accessible to you : the main hall as well as the guests rooms. The way you go through them will change the layout of the rest. 

  • Once at the end of the level, the player will face a boss fight against their target in a magical distorted version of the mage's study.

Inspirations :

Skyrim - Thalmor Embassy

Dishonored 2 - ClockWork Mansion

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Skyrim1.jpg
  • Layout

  • Blockout

  • Level-Design Document

  • Unity Development

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© 2023 GEGOUT-STOVER Louis

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