Skyrim
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Participate at a ball in an enchanted manor.
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Work you're way through the building to get to the master of festivities.
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Project completed in 2 weeks.
What I Did :
LAYOUT - Stealth

LAYOUT - Loud

LAYOUT - Dialogue

Intentions :
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3 Different Approaches --> Like most Immersiv Sims, this level was designed around three different gameplays ; Combat, Infiltration and Dialogue.
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A Sorcerer's Manor --> A nobility ball located inside an enchanted manor, teeming with magic and strange devices.
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A Changing Environment --> Depending on if, when or how the player gets the resident mage's guards hostile, the environment around them as well as the encounters will change.
GAME FLOW :
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The mission starts in a small entry hall where your companion Delphine where she will explain to you the context of the mission as well as differrent approaches offered to the player.
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Your objective is to defeat the master of the manor, a strong magician not yet hostile to you.
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Two zones are first accessible to you : the main hall as well as the guests rooms. The way you go through them will change the layout of the rest.
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Once at the end of the level, the player will face a boss fight against their target in a magical distorted version of the mage's study.
Inspirations :
Skyrim - Thalmor Embassy
Dishonored 2 - ClockWork Mansion


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